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《艾尔登法环 黑夜君临》改词条CT推荐

作者:admin 更新时间:2025-12-07
摘要:《艾尔登法环黑夜君临》中词条能够通过修改来更改,想知道怎么改的玩家请看下方由“呆大憨”为大家带来的《艾尔登法环:黑夜君临》改词条CT分享,希望能够帮助到大家。 ..., 《艾尔登法环 黑夜君临》改词条CT推荐

 

《艾尔登法环黑夜君临 ’里面词条能够通过修改来更改,想知道 怎样改的玩家请看下方由“呆大憨”为大家带来的《艾尔登法环:黑夜君临》改词条CT分享,希望能够帮助到大家。

使用 技巧:新建文 这篇文章小编将件,把代码 进去,把文件后缀.txt改成.ct就是ct表了

<?xml version="1.0" encoding="utf-8"?>

<CheatTable CheatEngineTableVersion="45">

<CheatEntries>

<CheatEntry>

<ID>1</ID>

<Description>"当前选中的遗物"</Description>

<Options moHideChildren="1"/>

<VariableType>Auto Assembler Script</VariableType>

<AssemblerScript>[ENABLE]

aobscanmodule(RelicEditor,nightreign.exe,41 8B 44 80 18) // should be unique

alloc(newmem,$20,RelicEditor)

alloc(RelicEdPtr1,8)

registersymbol(RelicEdPtr1)

label(code)

label(return)

newmem:

cmp rdx,0

jne code

mov [RelicEdPtr1],r8

code:

mov eax,[r8+rax*4+18]

jmp return

RelicEditor:

jmp newmem

return:

registersymbol(RelicEditor)

[DISABLE]

RelicEditor:

db 41 8B 44 80 18

unregistersymbol(*)

dealloc(*)

{

// ORIGINAL CODE - INJECTION POINT: nightreign.exe+672650

nightreign.exe+67262D: E9 1E 27 00 00- jmp nightreign.exe+674D50

nightreign.exe+672632: 83 F8 FF- cmp eax,-01

nightreign.exe+672635: 0F 84 7B 7F 72 01- je nightreign.exe+1D9A5B6

nightreign.exe+67263B: E9 02 05 BB 06- jmp nightreign.exe+7222B42

nightreign.exe+672 0: 4C 8B 41 08- mov r8,[rcx+08]

nightreign.exe+672 4: 4D 85 C0- test r8,r8

nightreign.exe+672 7: 74 0D- je nightreign.exe+672656

nightreign.exe+672 9: 83 FA 03- cmp edx,03

nightreign.exe+672 C: 73 08- jae nightreign.exe+672656

nightreign.exe+672 E: 8B C2- mov eax,edx

// ---------- INJECTING HERE ----------

nightreign.exe+672650: 41 8B 44 80 18- mov eax,[r8+rax*4+18]

// ---------- DONE INJECTING----------

nightreign.exe+672655: C3- ret

nightreign.exe+672656: B8 FF FF FF FF- mov eax,FFFFFFFF

nightreign.exe+67265B: C3- ret

nightreign.exe+67265C: 90- nop

nightreign.exe+67265D: 48 8B 45 4C- mov rax,[rbp+4C]

nightreign.exe+672661: 8B 41 08- mov eax,[rcx+08]

nightreign.exe+6726 : 4D 85 C0- test r8,r8

nightreign.exe+672667: 74 0D- je nightreign.exe+672676

nightreign.exe+672669: 83 FA 03- cmp edx,03

nightreign.exe+67266C: 73 08- jae nightreign.exe+672676

}

</AssemblerScript>

<CheatEntries>

<CheatEntry>

<ID>2</ID>

<Description>"遗物效果位1"</Description>

<DropDownListLink>RelicID</DropDownListLink>

<ShowAsSigned>1</ShowAsSigned>

<VariableType>4 Bytes</VariableType>

<Address>RelicEdPtr1</Address>

<Offsets>

<Offset>18</Offset>

</Offsets>

</CheatEntry>

<CheatEntry>

<ID>3</ID>

<Description>"遗物效果位2"</Description>

<DropDownListLink>RelicID</DropDownListLink>

<ShowAsSigned>1</ShowAsSigned>

<VariableType>4 Bytes</VariableType>

<Address>RelicEdPtr1</Address>

<Offsets>

<Offset>1C</Offset>

</Offsets>

</CheatEntry>

<CheatEntry>

<ID>4</ID>

<Description>"遗物效果位3"</Description>

<DropDownListLink>RelicID</DropDownListLink>

<ShowAsSigned>1</ShowAsSigned>

<VariableType>4 Bytes</VariableType>

<Address>RelicEdPtr1</Address>

<Offsets>

<Offset>20</Offset>

</Offsets>

</CheatEntry>

</CheatEntries>

</CheatEntry>

<CheatEntry>

<ID>5</ID>

<Description>"副属词条"</Description>

<Options moHideChildren="1"/>

<GroupHeader>1</GroupHeader>

<CheatEntries>

<CheatEntry>

<ID>6</ID>

<Description>"遗物副词条1"</Description>

<DropDownListLink>RelicID</DropDownListLink>

<ShowAsSigned>1</ShowAsSigned>

<VariableType>4 Bytes</VariableType>

<Address>RelicEdPtr1</Address>

<Offsets>

<Offset>40</Offset>

</Offsets>

</CheatEntry>

<CheatEntry>

<ID>7</ID>

<Description>"遗物副词条2"</Description>

<DropDownListLink>RelicID</DropDownListLink>

<ShowAsSigned>1</ShowAsSigned>

<VariableType>4 Bytes</VariableType>

<Address>RelicEdPtr1</Address>

<Offsets>

<Offset>44</Offset>

</Offsets>

</CheatEntry>

<CheatEntry>

<ID>8</ID>

<Description>"遗物效果位3"</Description>

<DropDownListLink>RelicID</DropDownListLink>

<ShowAsSigned>1</ShowAsSigned>

<VariableType>4 Bytes</VariableType>

<Address>RelicEdPtr1</Address>

<Offsets>

<Offset>48</Offset>

</Offsets>

</CheatEntry>

</CheatEntries>

</CheatEntry>

</CheatEntries>

<UserdefinedSymbols/>

</CheatTable>

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